Dude, big "DUH" coming from all of us. the bosses help really test X and the team with their convictions as Maverick Hunters. Past examples of this would include Megaman X7, with the Red Alert bosses. But either way, it would be cool to see. You've got such a keen eye for Megaman and the series. And as someone who likes Megaman X a lot, I would be totally interested. You're pretty awesome at this. And that goes without saying.
You're hella motivated man! Doesn't this take you a lot of time? If you're willing to even do this, of course I'm interested! We're all! We love your works! I hope you get hired by a game company or something you really like I wish you could actually make MMX9 >3<
Wait, (just a question) can one of the stage boss just appear at the start of the stage, and when he/she/it is defeated the entire stage detonates and its a rush towards the end of the stage with the underling hindering your progress just to fight ANOTHER BOSS at the end?? That would be a cool concept!
Err... no. More like:- 1. players teleport into the first room, BAM! Instant Boss fight! Complete with WARNING sign 2. Boss health reduce to half, retreats, but setup explosives to bury said players. 3. Players runs from each stage with explosion behind you = Instant Death 4. Each stage has the stage boss underling, trying to hinder you. 5. Arrive in a bunker/safe room, big fat WARNING sign appears again, this time Boss appear with all its health restored! 6. Pwned said boss.
We're pretty interested. I mean, who would belittle the importance of enemy designs? They're the things you'll see tons of in the levels as you blast them, and have to learn how each one works to better destroy them! Once players reach a certain level of skill, they just -know- how the enemies move, attack, their vulnerabilities, exactly how many shots from the normal arm cannon it takes to destroy them... and often they learn their names in the credits out of a sense of respect for the hundreds of enemies the player has defeated in their run.
...Er, uh, sorry, slight rant there. Point being, enemy ideas aren't something to be scoffed at, from ANY perspective, be it art design, programming, how they function, synergy with level layout and other enemies... It's too easy to write enemies off as minor! Which we shouldn't. Because they're the bomb.
In fact I am new in Megaman/Rockman franchise et since I know that Megaman X have some connection with the classique I always wanted few ally and ennemy from the classique series returning in Megaman X like
Protoman Bass Treble Ruch Roll Auto and Duo allong with Dr Light
So Megaman X9 is a new installement of the Megaman X franchise setting much more into the future but plot twist can bring dead from their graves
yes classic and megaman x is connected i wonder where quint is after beating him and duo i think x is inside duo his power like in..the day of sigma the ova thing roll protoman bass auto rush idk what happend to them dr light of course died from his life spam as for megaman idk what happend to quint and megaman are connected cause quint is megaman that is from 25 years from the future and reprogram then fight the present megaman even if quint beats megaman there is no time paradox cause you know he has no more future after he was reprogram